Marking 20 years after the legendary game first launched across the Atlantic, offering everyday gamers the tools to feel like a rock star. Figuratively speaking, but try telling that someone who's nailed the epic lengthy instrumental break before a packed crowd of friends.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes moving along the display synchronized to a song. Each riff mimicked specific notes, creating the feel of an authentic performance.
The studio had already tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Together, they laid the groundwork for a surprising massively profitable franchise that had a remarkable impact for many musicians included, showcasing decades-old groups to millions of younger players.
A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured cover versions.
“We rerecorded all the music because the cost prohibitive,” he says. “Even with the necessary permissions by themselves, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. But once the game took off, and record sales and radio play increased, all artists desired to participate.”
He continues: “One of the remarkable aspects was how many parents reached out and thanked us for exposing their children to the songs they loved. It evolved into an intergenerational thing.”
Timeless Music Finds a New Audience
Northern Irish group the Answer had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a larger, new demographic. Typically such music was seen as outdated material, but then once it got included in the game and teenagers were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ tag. It gave our catalog a new life.”
At that time, the Answer’s first record remained not available in the US, so Guitar Hero was a key medium of discovery for the band as they went on a North American tour opening for AC/DC. “The roadies were playing the song during travel, and some of them knew us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Impact
Music's heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around their music collections and related stories, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the band greater revenue than any of their records. It sold more than 500,000 copies in its first week, while demand for their songs saw an increase of up to 40% at a time as the industry faced decline.
Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with similar gameplay and extensive personalization features. This track is challenging enough on the hardest setting, not to mention played at increased tempo while hitting every one of the thousands of cues. The streamer stated requiring months of practice to accomplish.
“The game is a fun, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and enlist,” says DragonForce guitarist Herman Li.
The band had already wrapped up a successful tour when their hit appeared in the third game, yet he explains it made them widely recognized. “I recall our distributors informing us that our selling albums rapidly,” he shares. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”
In fact, the band's visibility via the game proved so vast that it has threatened to overshadow everything else accomplishments. Recently, the song featured in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy from the Plastic Guitar
The best marketing, be it for cars, clothes or games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. From day one, the co-founders felt that there’s an instinctive urge to make music, and their goal was to leverage innovation to allow people to participate”.
Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, including a spinning deck, and the band-focused game. Subsequently, corporate focus on peripherals waned, except for a brief comeback in 2015.
Titles like the fan project and newer releases have kept the community active, with set to be a new product from the original publisher in development. A new studio has entered work on its debut music game. The initial creators are participating as special advisers. Is the world ready to embrace another game in the spirit of the classic?
“Our team believed such titles could be like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain optimistic. It's entirely possible for it to continue for future fans.”